![]() AdvertisementĪt first glance, it's easy to dismiss the multiplayer. While shockingly modest in comparison to the online offerings on competing consoles, EA has actually managed to fill a fairly significant niche on the Wii by presenting what is arguably the strongest online experience available on Nintendo's console. What really makes the game worth coming back to, though, is the excellent online multiplayer. The Wii Zapper friendly on-rails arcade mode is fun, but again, it's a short-lived thrill. If there's any one complaint about the single player offering, it's the old problem of duration: storming Northern France in the game's eight missions is a relatively short experience, as each mission will only take from 20 to 40 minutes to complete. Once you get into the action, you'll find an assortment of typical assault and defend missions, as well as the requisite momentary bomb-planting, sniping, and turret-based tangents. While the game doesn't veer far from the beaten path of the World War II genre, the campaign is still fun to play thanks to the tight controls. This makes playing through the otherwise typical shooter far more enjoyable than its competition. Better still, a wide variety of adjustment options are available to fine tune the controls. Unlike the less-than-stellar Medal of Honor: Vanguard, Heroes 2 combines a solid selection of responsive motion-based controls with the IR-aiming that is pivotal to the Wii FPS experience. Thankfully, Medal of Honor: Heroes 2 manages to fit that bill. Aside from the plunger shooting in Rayman Raving Rabbids, a good pick-up-and-play FPS game has been slow in coming to the Wii. The steady flow and intricate design of the game just doesn't lend itself to that kind of play. As much as I love Metroid Prime 3, it's not the kind of shooter that you can just pick up and play once in a while on a whim. ![]()
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